Post by Creator on Jul 25, 2012 17:22:22 GMT -6
This one will affect everyone, so it's important to get it right.
Start at Lv.3 (Old Version)
This is the system the old FA used. You have a level, which is based on your post count.
Level = sqrt(Posts * 10)
From there, stats were calculated based on level, race, and stat points.
Personally, I feel like this system is good, and we know it works. But I also think it doesn't start out well. Ten posts triples your level, which means early on, your stats change way too fast. From that, the second system idea was born:
Start at Lv.20
This is basically the exact same system, but new characters would immediately be Lv.20 (that's 40 posts). Whereas before, it only took ten posts to triple your level, now it takes 50 posts just to increase it by 50%. I feel like starting it out a bit slower makes it make a little more sense when translating it to real-world stuff. You don't start weightlifting and immediately triple in strength.
Stat Point Assignment
This is an extension of the above system. Rather than calculating stats based on level and race, they would be calculated based on your stat points.
Basically, you'd get one point per level, including the 20 you start out with. That lets you customize your character from the beginning just like before. But with this system, you'd gain one point every level, and you could put it into whatever stat you like. You could also shift your stat points once per week, but only one point per stat. For example:
Say your points are:
Once per week, you get to shift them around, but none of them can change by more than one. So you might change it to:
But you couldn't change it to:
Basically, this is to simulate the passage of time. If you're a heavyweight boxer, you could drop boxing and start learning magic. Over time, if you practiced magic and quit boxing entirely, you'd get physically weaker and weaker, and get better and better at magic, just like you would in real life. (Yeah. Real life. Magic. Deal with it.)
No Levels - Stat Experience
This system would do away with levels entirely. Instead, you'd get stronger through training threads, either alone or with others. You choose what you want to level up and then type. Your total word count is your experience gain, and it adds onto a running total.
Say everyone starts out at 100 experience in each stat. The formula would just be a simple square root, so that means you'd have 10 attack, 10 agility, etc.
You train your speed for 500 words. That brings your total to 600, so you'd jump to a speed stat of 24. Another 500 words would bring your speed to 33. And so on.
You could also split it. If you want to train both speed and stamina, you'd simply split the training half and half, or 70/30, or 90/10, whatever you specify at the beginning. A 90/10 split would mean after 250 words, one stat would get 225 while the other got 25.
This system gives you a lot more control over what you level up and how you do it. You could keep everything even, or focus on one thing and make it really strong. Characters would start out with X experience to assign how they want, similar to the stat points.
Personally, I like the stat point system for its simplicity, but I think the stat experience system makes it easier to control how you make your character, and encourages longer posts. It means a bit more work for the staff, but not too much. The info would just be displayed in the person's signature, or possibly not at all. We could finally have it set up so you don't know a person's level/stats when you go to fight them, or make it all completely transparent.
We could even have the total experience be used to make a character's "level", and display that. That would mean you'd know about how much they've worked on the character, but not what stats were focused on.
And before you ask, yes, we can also have non-training-thread posts count, if they involve something you think should count. A fight would also count as training, and could be used as experience.
Anyway, you know my opinions. DISCUSS AND VOTE.
Start at Lv.3 (Old Version)
This is the system the old FA used. You have a level, which is based on your post count.
Level = sqrt(Posts * 10)
Level | Posts |
3 | 1 |
10 | 10 |
25 | 63 |
50 | 250 |
75 | 563 |
100 | 1000 |
From there, stats were calculated based on level, race, and stat points.
Personally, I feel like this system is good, and we know it works. But I also think it doesn't start out well. Ten posts triples your level, which means early on, your stats change way too fast. From that, the second system idea was born:
Start at Lv.20
This is basically the exact same system, but new characters would immediately be Lv.20 (that's 40 posts). Whereas before, it only took ten posts to triple your level, now it takes 50 posts just to increase it by 50%. I feel like starting it out a bit slower makes it make a little more sense when translating it to real-world stuff. You don't start weightlifting and immediately triple in strength.
Stat Point Assignment
This is an extension of the above system. Rather than calculating stats based on level and race, they would be calculated based on your stat points.
Basically, you'd get one point per level, including the 20 you start out with. That lets you customize your character from the beginning just like before. But with this system, you'd gain one point every level, and you could put it into whatever stat you like. You could also shift your stat points once per week, but only one point per stat. For example:
Say your points are:
Attack | 10 |
Defense | 15 |
Speed | 5 |
HP | 20 |
Once per week, you get to shift them around, but none of them can change by more than one. So you might change it to:
Attack | 11 |
Defense | 16 |
Speed | 4 |
HP | 19 |
But you couldn't change it to:
Attack | 13 |
Defense | 14 |
Speed | 4 |
HP | 19 |
Basically, this is to simulate the passage of time. If you're a heavyweight boxer, you could drop boxing and start learning magic. Over time, if you practiced magic and quit boxing entirely, you'd get physically weaker and weaker, and get better and better at magic, just like you would in real life. (Yeah. Real life. Magic. Deal with it.)
No Levels - Stat Experience
This system would do away with levels entirely. Instead, you'd get stronger through training threads, either alone or with others. You choose what you want to level up and then type. Your total word count is your experience gain, and it adds onto a running total.
Say everyone starts out at 100 experience in each stat. The formula would just be a simple square root, so that means you'd have 10 attack, 10 agility, etc.
You train your speed for 500 words. That brings your total to 600, so you'd jump to a speed stat of 24. Another 500 words would bring your speed to 33. And so on.
You could also split it. If you want to train both speed and stamina, you'd simply split the training half and half, or 70/30, or 90/10, whatever you specify at the beginning. A 90/10 split would mean after 250 words, one stat would get 225 while the other got 25.
This system gives you a lot more control over what you level up and how you do it. You could keep everything even, or focus on one thing and make it really strong. Characters would start out with X experience to assign how they want, similar to the stat points.
Personally, I like the stat point system for its simplicity, but I think the stat experience system makes it easier to control how you make your character, and encourages longer posts. It means a bit more work for the staff, but not too much. The info would just be displayed in the person's signature, or possibly not at all. We could finally have it set up so you don't know a person's level/stats when you go to fight them, or make it all completely transparent.
We could even have the total experience be used to make a character's "level", and display that. That would mean you'd know about how much they've worked on the character, but not what stats were focused on.
And before you ask, yes, we can also have non-training-thread posts count, if they involve something you think should count. A fight would also count as training, and could be used as experience.
Anyway, you know my opinions. DISCUSS AND VOTE.