Post by Strange Old Man on Mar 17, 2011 15:30:45 GMT -6
Name:Long forgotten, but calls himself in third person the "Strange Old Man"
Age:82
Height:5'9
Weight:176 lb
Gender:Male
Race:Sorcerer
Appearance:crashlanden.files.wordpress.com/2010/09/picture-13.jpg
These are his features, but he usually has a smug grin on his face and doesn't seem nearly as serious.
Personality:He hides himself deep in the wilderness, and constantly roams like a nomad. When he comes across the occasional passerby, he usually scares them off with ridiculous stories or riddles with them. His long years spent inside the ancient caverns have caused him to be extremely fond of plant life and animals, and any who see him and damage something living often suffer a gruesome death.
Background:
He appeared on the doorstep to an underground magic guild in a basket when he was a baby, and it was presumed he was an orphan. They immediately realized he was a sorcerer, and they took him in. When he was young, they began to realize he was different. All of the spells they taught him he could never cast correctly. The spell he cast would either do nothing, or do something catastrophic. He caused a lot of chaos, and immediately became isolated from everyone else. However, he was also different in another way. He always wondered about things that others did not, and in a way he was a philosopher. He wondered how magic worked, where the energy came from, and why some people could not even use it. Most of all, he wondered why he was so different.
He spent long hours reading books at the library. He memorized every spell he saw, and then spent the same amount of time practicing his spells. He almost never slept, and he always sought to improve himself. All the while, the questions in his mind he wondered about. Where does magic come from? Was he chosen? If he was, then why, and by who? And who were his parents? Why did nobody else ask the questions he did?
When he was 16, he was old enough to compete in the magical tournament. As soon as he got the chance, he entered. He was eager to observe the magic of others, and perhaps they could answer some of his questions. The mages he fought were formidable, but he made them seem like fools. He was always deceiving them, misleading them, always two steps ahead. He impressed all of those around him, and the Arch Mage of his guild immediately met with him after the tournament. He would work as the personal spy for him, he would be his eyes and ears, and when necessary, the tip of the spear.
This did not matter to him though, and he did not care about anything he earned. The same questions ran through his head, the once he had heard for years... why? Just why? The Arch Mage continued to send him on tasks, and carry out his duties, and he did so with ease. Everyone in the guild recognized him, but as they got closer, he was floating farther and farther away. He spent more and more time reading books, searching for "The answer". And one day, or so he thought, the answer came to him, in a tattered, dusty old book titled "The Verus Vires."
The book told a story of unrivaled power coming from a magic stone buried deep in the mountains, where apparently all magic originated. This magical seed was called the Verus Vires. It said that whoever was to touch this seed of power would have a portion of it move into him, and that it would make him a god. He became fascinated with the tale, and he read the book over and over. His destiny, his fate, had been told to him by this book; he would find the seed of power, and take it for himself.
When he was older, he took some supplies and plenty of books, and set about his journey.
He ventured across lands far and wide, collecting any strange magical trinkets or oddities he could find, as they fascinated him. He theorized about how they came to be, how they worked, what he could use them for, and he began a vast collection. However, nothing fascinated him more than the Verus Vires. He delved deep into the mountains, and into ancient caverns. Inside, he found horrors that others could never imagine, traps of ingenius work, and the most devious abominations. He fought the terrible demons off, all while escaping traps meant to defeat him psychologically. Corpses he passed would mysteriously come to life, small rats became massive beasts, illusions of treasure would lead him over never ending pit falls, but he was always one step ahead, and managed to pull through whatever challenges were presented to him. His supplies were running low, but still he pressed on. The only thing that mattered to him was the seed.
The time came when he ran out of food. For what seemed like days, he tried to escape the pitch black dungeons, but to no avail. He was almost out of energy, and without energy, he could no longer use magic. Without magic, he would die in this wretched place. There was only one option left; he would have to start eating the cavern's inhabitants. He started with the rats, and then began eating the demons and the abominations he killed.
Years passed, and he was still trapped in these ancient caverns. Eventually the traps took their toll on him, and he became paranoid. He never knew if something was dead, or even where he was stepping, or what horrible manifestation he would find next. The cavern's paths shifted on their own, almost like they were living. For years, he saw the illusion of light at the end of the tunnels, the illusion of an escape back to the surface, until one day, by random chance, he actually found it. He was in disbelief. The moment he stepped out of that horrid place, the brightness and heat of the sun made him faint.
He awoke still half dazed in the back of a wagon. He was in one of about a dozen wagons, and he presumed he was in a trade caravan. He sat up, but he was still dizzy. He heard somebody shout, "Stop! Stop the caravan!" A stout man walked up to him and asked how he was feeling, but he just continued to ask about the Verus Vires. They thought he was just crazy and of no importance, and that they would simply kill him and take his trinkets and treasures for themselves. However, even though he had become crazy from eating the tainted meat for years on end, he had also spent long years practicing his magic so that he could survive. He killed every one of them, took his trinkets and left the destroyed caravan and gruesome carcasses behind.
To this day, he still roams the wilderness, from city to city, place to place, taking items of interest and disappearing, never to be seen again. He roams, thinking he has finally gotten the answer and claimed the seed of power. Many of the cities acknowledge his existence, much like that of a myth or cryptid, and it is rumored that anything weird that happens, such as a the whisper of a rock or a tree moving on it's own are considered the work of the Strange Old Man.
Roleplay Sample: (Minimum 100 words. Existing members making new characters don't need to fill out this section, but new members do.)
Other (Abilities, etc):He can summon natural and unnatural beasts, ranging anywhere from a cat to a tiger, or to an earth golem. He has incredible healing powers, and can mend cuts and bruises in seconds and heal bones within minutes. He knows almost everything there is to know about plants, and studies plants both in the field and in books. He knows how to make a great deal of different potions from different ingredients, and can connect his own life force with plants to control them. He knows quite a bit about subterfuge, and can turn invisible and also trigger visual and auditory illusions, such as making a rock wall appear to be there even though it is not, or to make it appear that the leaves are rustling in a different area when in fact there aren't even any leaves. He can levitate and manipulate materials with his mind, as long as they are not living and resisting his impulse. He inscribes runes on tablets he carries with him or on rocks he finds on the ground, and each rune has a different effect.
Breaking Point: Each character has something that gets to them. Something that, if it happened, would make them angrier than anything else possibly could. Maybe it's seeing a loved one die. Maybe it's a phrase. Whatever it is, it can only be used once, so make it something that'd be worth it. When it does happen, it'll drive your character into a rage that makes them quite a bit stronger for a very short time. Again, this can only occur once, ever. So if it's something that could possibly happen a second time, they won't get the boost again. In this section, put what you'd like your character's Breaking Point to be.
(You can customize stats for your characters. 50 points total is allowed, distribute them however you'd like.)
HP:6
Physical Attack:2
Physical Defense:3
Special Attack:9
Special Defense:7
Speed:3
Agility:4
Skill:8
Energy Reserves/Stamina:8
Age:82
Height:5'9
Weight:176 lb
Gender:Male
Race:Sorcerer
Appearance:crashlanden.files.wordpress.com/2010/09/picture-13.jpg
These are his features, but he usually has a smug grin on his face and doesn't seem nearly as serious.
Personality:He hides himself deep in the wilderness, and constantly roams like a nomad. When he comes across the occasional passerby, he usually scares them off with ridiculous stories or riddles with them. His long years spent inside the ancient caverns have caused him to be extremely fond of plant life and animals, and any who see him and damage something living often suffer a gruesome death.
Background:
He appeared on the doorstep to an underground magic guild in a basket when he was a baby, and it was presumed he was an orphan. They immediately realized he was a sorcerer, and they took him in. When he was young, they began to realize he was different. All of the spells they taught him he could never cast correctly. The spell he cast would either do nothing, or do something catastrophic. He caused a lot of chaos, and immediately became isolated from everyone else. However, he was also different in another way. He always wondered about things that others did not, and in a way he was a philosopher. He wondered how magic worked, where the energy came from, and why some people could not even use it. Most of all, he wondered why he was so different.
He spent long hours reading books at the library. He memorized every spell he saw, and then spent the same amount of time practicing his spells. He almost never slept, and he always sought to improve himself. All the while, the questions in his mind he wondered about. Where does magic come from? Was he chosen? If he was, then why, and by who? And who were his parents? Why did nobody else ask the questions he did?
When he was 16, he was old enough to compete in the magical tournament. As soon as he got the chance, he entered. He was eager to observe the magic of others, and perhaps they could answer some of his questions. The mages he fought were formidable, but he made them seem like fools. He was always deceiving them, misleading them, always two steps ahead. He impressed all of those around him, and the Arch Mage of his guild immediately met with him after the tournament. He would work as the personal spy for him, he would be his eyes and ears, and when necessary, the tip of the spear.
This did not matter to him though, and he did not care about anything he earned. The same questions ran through his head, the once he had heard for years... why? Just why? The Arch Mage continued to send him on tasks, and carry out his duties, and he did so with ease. Everyone in the guild recognized him, but as they got closer, he was floating farther and farther away. He spent more and more time reading books, searching for "The answer". And one day, or so he thought, the answer came to him, in a tattered, dusty old book titled "The Verus Vires."
The book told a story of unrivaled power coming from a magic stone buried deep in the mountains, where apparently all magic originated. This magical seed was called the Verus Vires. It said that whoever was to touch this seed of power would have a portion of it move into him, and that it would make him a god. He became fascinated with the tale, and he read the book over and over. His destiny, his fate, had been told to him by this book; he would find the seed of power, and take it for himself.
When he was older, he took some supplies and plenty of books, and set about his journey.
He ventured across lands far and wide, collecting any strange magical trinkets or oddities he could find, as they fascinated him. He theorized about how they came to be, how they worked, what he could use them for, and he began a vast collection. However, nothing fascinated him more than the Verus Vires. He delved deep into the mountains, and into ancient caverns. Inside, he found horrors that others could never imagine, traps of ingenius work, and the most devious abominations. He fought the terrible demons off, all while escaping traps meant to defeat him psychologically. Corpses he passed would mysteriously come to life, small rats became massive beasts, illusions of treasure would lead him over never ending pit falls, but he was always one step ahead, and managed to pull through whatever challenges were presented to him. His supplies were running low, but still he pressed on. The only thing that mattered to him was the seed.
The time came when he ran out of food. For what seemed like days, he tried to escape the pitch black dungeons, but to no avail. He was almost out of energy, and without energy, he could no longer use magic. Without magic, he would die in this wretched place. There was only one option left; he would have to start eating the cavern's inhabitants. He started with the rats, and then began eating the demons and the abominations he killed.
Years passed, and he was still trapped in these ancient caverns. Eventually the traps took their toll on him, and he became paranoid. He never knew if something was dead, or even where he was stepping, or what horrible manifestation he would find next. The cavern's paths shifted on their own, almost like they were living. For years, he saw the illusion of light at the end of the tunnels, the illusion of an escape back to the surface, until one day, by random chance, he actually found it. He was in disbelief. The moment he stepped out of that horrid place, the brightness and heat of the sun made him faint.
He awoke still half dazed in the back of a wagon. He was in one of about a dozen wagons, and he presumed he was in a trade caravan. He sat up, but he was still dizzy. He heard somebody shout, "Stop! Stop the caravan!" A stout man walked up to him and asked how he was feeling, but he just continued to ask about the Verus Vires. They thought he was just crazy and of no importance, and that they would simply kill him and take his trinkets and treasures for themselves. However, even though he had become crazy from eating the tainted meat for years on end, he had also spent long years practicing his magic so that he could survive. He killed every one of them, took his trinkets and left the destroyed caravan and gruesome carcasses behind.
To this day, he still roams the wilderness, from city to city, place to place, taking items of interest and disappearing, never to be seen again. He roams, thinking he has finally gotten the answer and claimed the seed of power. Many of the cities acknowledge his existence, much like that of a myth or cryptid, and it is rumored that anything weird that happens, such as a the whisper of a rock or a tree moving on it's own are considered the work of the Strange Old Man.
Roleplay Sample: (Minimum 100 words. Existing members making new characters don't need to fill out this section, but new members do.)
Other (Abilities, etc):He can summon natural and unnatural beasts, ranging anywhere from a cat to a tiger, or to an earth golem. He has incredible healing powers, and can mend cuts and bruises in seconds and heal bones within minutes. He knows almost everything there is to know about plants, and studies plants both in the field and in books. He knows how to make a great deal of different potions from different ingredients, and can connect his own life force with plants to control them. He knows quite a bit about subterfuge, and can turn invisible and also trigger visual and auditory illusions, such as making a rock wall appear to be there even though it is not, or to make it appear that the leaves are rustling in a different area when in fact there aren't even any leaves. He can levitate and manipulate materials with his mind, as long as they are not living and resisting his impulse. He inscribes runes on tablets he carries with him or on rocks he finds on the ground, and each rune has a different effect.
Breaking Point: Each character has something that gets to them. Something that, if it happened, would make them angrier than anything else possibly could. Maybe it's seeing a loved one die. Maybe it's a phrase. Whatever it is, it can only be used once, so make it something that'd be worth it. When it does happen, it'll drive your character into a rage that makes them quite a bit stronger for a very short time. Again, this can only occur once, ever. So if it's something that could possibly happen a second time, they won't get the boost again. In this section, put what you'd like your character's Breaking Point to be.
(You can customize stats for your characters. 50 points total is allowed, distribute them however you'd like.)
HP:6
Physical Attack:2
Physical Defense:3
Special Attack:9
Special Defense:7
Speed:3
Agility:4
Skill:8
Energy Reserves/Stamina:8