Post by beta7 on Jun 14, 2011 22:41:45 GMT -6
Name: Zenobia Leventis
Age: 22
Height: 5'6
Weight: 140
Gender: Female
Race: Gifted Human
Appearance:
Personality: Zenobia is a fairly shy person. She is often one who would avoid talking at all costs. Not to say that she isn't friendly. If somebody approaches her to talk, she'll talk. Not much, but she'll talk. She tends to blame herself for most things.
Background: On Feburary 13th, a lovely baby girl was brought into this world. However, she was born to less than lovely, ubersuperstitious parents. But they kept her and loved her nonetheless. But whenever something went wrong, it was her fault. She was raised strictly, and viewing herself as a bad person. Her parents did little to stop this image, instead yelling more. As she got older she only got more and more rebellious. Whenever they would argue, she would run away. So one day, they kept the windows shut and covered it with plywood, adding alarms everywhere. So she escaped otherwise, taking her first trip to the afterlife. They quickly took her to the psychological ward, submitting her for testing. But they found nothing wrong with her, aside from low self esteem. So she battled until 18, fleeing the first chance she got. And she never looked back.
Roleplay Sample: ...lolwut?
Other (Abilities, etc): She can travel to the afterlife. She can't bring anybody back, however. And when she does die, she can haunt the earth. 30 minutes at a time.
Breaking Point: Break her crystal ball. I dare you.
HP: 3
Physical Attack: 1
Physical Defense: 3
Special Attack: 4
Special Defense: 5
Speed: 9
Agility: 9
Skill: 8
Energy Reserves/Stamina: 8
Requests: The crystal ball itself. Nothing special, but pretty strong. Made of quartz. . It's about 2 inches around and hangs on the end of a silver necklace.
Age: 22
Height: 5'6
Weight: 140
Gender: Female
Race: Gifted Human
Appearance:
Personality: Zenobia is a fairly shy person. She is often one who would avoid talking at all costs. Not to say that she isn't friendly. If somebody approaches her to talk, she'll talk. Not much, but she'll talk. She tends to blame herself for most things.
Background: On Feburary 13th, a lovely baby girl was brought into this world. However, she was born to less than lovely, ubersuperstitious parents. But they kept her and loved her nonetheless. But whenever something went wrong, it was her fault. She was raised strictly, and viewing herself as a bad person. Her parents did little to stop this image, instead yelling more. As she got older she only got more and more rebellious. Whenever they would argue, she would run away. So one day, they kept the windows shut and covered it with plywood, adding alarms everywhere. So she escaped otherwise, taking her first trip to the afterlife. They quickly took her to the psychological ward, submitting her for testing. But they found nothing wrong with her, aside from low self esteem. So she battled until 18, fleeing the first chance she got. And she never looked back.
Roleplay Sample: ...lolwut?
Other (Abilities, etc): She can travel to the afterlife. She can't bring anybody back, however. And when she does die, she can haunt the earth. 30 minutes at a time.
Breaking Point: Break her crystal ball. I dare you.
HP: 3
Physical Attack: 1
Physical Defense: 3
Special Attack: 4
Special Defense: 5
Speed: 9
Agility: 9
Skill: 8
Energy Reserves/Stamina: 8
Requests: The crystal ball itself. Nothing special, but pretty strong. Made of quartz. . It's about 2 inches around and hangs on the end of a silver necklace.